![]() Feat : Leds “Scripted content” effect allowing to create full custom effects using javascript.Fix : Ambient lights controls settings typos.UI : Reworded “freeze capture” to “pause capture”.Feat : Enable or disable an ambient light device per layout (to allow switching between multiple Hue entertainment areas hosted on the same bridge).Feat : Added a pause timer to allow capturing in-game preview without any shortcuts/mapping.Feat : Various capture processing optimisations.Feat : Squared average algorithm for capture areas (makes result slightly brighter and less gray in case of heterogeneous colors in the area).Feat : Improve multiple HUE areas from the same bridge conflicts detection, and add an information message about actual HUE bridge limitations.Fix : USB displays content change detection (reduces USB bandwidth and processing when screen content is not changing).UI : Collapsible dash playlists area (usb displays, web, monitor).Feat : Vocore MPRO partial draw support (Required the latest firmware () available here : ).Delta Sim Technologies EVO wheel Support.This should be fixed in an incoming firmware version Known issue : with 1.2.5 firmware luminosity must be set to 99% or lower in SimPro.9.1.24 Hotfix : Migration from 2.1.20 was converting LEDs rpm segments from RPM percent to Redline percents.Fix : removed useless Hue bridge scanning at Simhub start.Fix : Ncalc/JS getcontroller functions will detect earlier the device disconnect and avoid polling the controller informations when disconnected.Feat : More complete vocore model and version logging.Fix : Fixed some crashes in the controller mapper initialization.It’s not necessary anymore.ĩ.1.27 : Tuned some ACC GT2 default redlines valuesĩ.1.28 : Fix for ACC brakebias correction not taken into account 9.1.24 – Fix : workaround for some Vocore shipped with invalid LCD model identification codesĩ.1.26 Hotfix : Check both car names and car ids in car conditional leds group (now that ACC cars are named it changed the values forcing to redefine them).Feat : support of Zen’s Simwheels Vezza Ultra.Fix : Stackoverflow on JS raw data access on AC.visit Cities and be able to grab cargo from discovered cities. edit and share saved User Colors for truck and trailer. kinda confused why you need that file? reinstall will replace and make work again, you can also try verify files that will search your files to make sure everything is there.Īdd Custom paths for save files. Why dont you just save your profile as in back it up from documents your game save profile. – Money – 2.325.312.308 € – Garage count – 71 – Truck count – 227 – Driver count – 227 – All skills – 6 of 6 Installation: Savegame working with 1.18.1.3s and 1.19.1.s versions Copy folder from archive in – Documents\Euro Truck Simulator 2\profiles. Once you found the folder, open config.cfg with your text editor. For ATS and ETS2, the folders should be respectively American Truck Simulator and Euro Truck Simulator 2. Open your File Explorer and go to your Documents. You'll need to make sure your save games will save in the appropriate format. ![]() The path to set the save to: C: \ Users \ Username \ Documents \ Euro Truck Simulator \ Game saves Completed all the tasks in the career and received the title "King". Purchased, tuned and completely improved the best truck in the game. ![]() It no longer asks for a password to login. Things changed in the new version: Some unexplored places have been discovered. ![]() They aren't in normal/readable language though, not sure what you're planning to do with it, but there's a save editor somewhere on the forum here that can do a lot.įull Save Game All DLC 1.46 ETS2. There should be many folders profiles (*)bak and the latest one should have your most recent saves before an update (ie: most likely to workĬ:\Users\YOURNAMEHERE\Documents\Euro Truck Simulator 2\profiles\lotsofnumbershere\save\autosave. This backups the game files, not the saves files (ie: not the profiles) Go to Docs \ ETS2. Originally posted by ripbunny: i regularly back up my games through steam.
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